class SVDFire extends SVDSFire; defaultproperties { RecoilRate=0.150000 maxHorizontalRecoilAngle=250 FireAimedAnim="Fire_Iron" FireAnimRate=0.700000 TweenTime=0.025000 FireForce="AssaultRifleFire" FireRate=0.700000 AmmoClass=Class'ScrnWeaponPack.SVDAmmo' ProjectileClass=Class'ScrnWeaponPack.SVDBullet' BotRefireRate=1.200000 }