class SVDSAmmo extends KFAmmunition; defaultproperties { AmmoPickupAmount=10 MaxAmmo=60 InitialAmount=20 PickupClass=Class'ScrnWeaponPack.SVDSAmmoPickup' IconMaterial=Texture'KillingFloorHUD.Generic.HUD' IconCoords=(X1=336,Y1=82,X2=382,Y2=125) ItemName="7.62x54mm" }