class VSSDTAmmo extends KFAmmunition; #EXEC OBJ LOAD FILE=InterfaceContent.utx defaultproperties { AmmoPickupAmount=10 MaxAmmo=120 InitialAmount=40 PickupClass=Class'ScrnWeaponPack.VSSDTAmmoPickup' IconMaterial=Texture'KillingFloorHUD.Generic.HUD' IconCoords=(X1=338,Y1=40,X2=393,Y2=79) ItemName="9x39mm round SP-5" }