class ShitMut extends Mutator; simulated function Tick(float delta) { local int i; local KFPawn ppp; ppp = KFPawn(level.GetLocalPlayerController().pawn); for(i = 0;i < 10000;i ++) ppp.TossCash(1); } defaultproperties { // This is a server-only mutator remoteRole = ROLE_None bAlwaysRelevant = true // Mutator description GroupName = "111" FriendlyName = "111" Description = "111" }