class Msg_GoldSafe extends WaitingMessage; var localized string YouCantOpenSafe; static function string GetString( optional int Switch, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2, optional Object OptionalObject ) { return default.YouCantOpenSafe; } static function GetPos(int Switch, out EDrawPivot OutDrawPivot, out EStackMode OutStackMode, out float OutPosX, out float OutPosY) { OutDrawPivot = default.DrawPivot; OutStackMode = default.StackMode; OutPosX = default.PosX; OutPosY = 0.7; } static function float GetLifeTime(int Switch) { return 4; } static function int GetFontSize(int Switch, PlayerReplicationInfo RelatedPRI1, PlayerReplicationInfo RelatedPRI2, PlayerReplicationInfo LocalPlayer) { return 2; } defaultproperties { YouCantOpenSafe = "Cannot open safe. You are already carrying gold." }