class UFGameStats extends GameStats; // Connect Events get fired every time a player connects to a server function ConnectEvent(PlayerReplicationInfo Who) { local string out; if ( Who.bBot || Who.bOnlySpectator ) // Spectators should never show up in stats! return; Who.PlayerName = class'UnicodeFontMutator'.static.Junk2Unicode(Who.PlayerName); // C 0 11d8944d9e138a5aa688d503e0e4c3e0 out = Header()$"C"$Tab$Controller(Who.Owner).PlayerNum$Tab; // Login identifier out $= GetStatsIdentifier(Controller(Who.Owner)); Logf(out); } defaultproperties { }