//============================================================================= // PlayerLight. //============================================================================= class PlayerLight extends ScaledSprite; var() float ExtinguishTime; singular function BaseChange(); defaultproperties { bHardAttach=true bHidden=false DrawType=DT_Sprite Style=STY_Additive bStatic=false DrawScale=0.15 RemoteRole=ROLE_None bStasis=false bShouldBaseAtStartup=false Mass=0.0 bCollideActors=false ExtinguishTime=1.5 }