class SPECIES_Human extends SpeciesType abstract; defaultproperties { MaleVoice="XGame.MercMaleVoice" FemaleVoice="XGame.MercFemaleVoice" // if _RO_ //GibGroup="xEffects.xPawnGibGroup" MaleRagSkelName="Male2" FemaleRagSkelName="Female2" //FemaleSkeleton="HumanFemaleA.Skeleton_Female" //MaleSkeleton="HumanMaleA.SkeletonMale" MaleSoundGroup="XGame.xEgyptMaleSoundGroup" FemaleSoundGroup="XGame.xEgyptFemaleSoundGroup" }