// ==================================================================== // GUITabButton - A Tab Button has an associated Tab Control, and // TabPanel. // // Written by Joe Wilcox // Updated by Ron Prestenback // (c) 2002, Epic Games, Inc. All Rights Reserved // ==================================================================== class GUITabPanel extends GUIPanel native abstract; var(Panel) localized string PanelCaption; var(Panel) bool bFillHeight; // If true, the panel will set it's height = Top - ClipY var(Panel) float FadeInTime; var noexport GUITabButton MyButton; function Refresh(); // this function is used by all tab panels function InitPanel(); // Should be Subclassed function OnDestroyPanel(optional bool bCancelled) // Always call Super.OnDestroyPanel() { MyButton = None; } event Free() { OnDestroyPanel(True); Super.Free(); } function ShowPanel(bool bShow) // Show Panel should be subclassed if any special processing is needed { if ( Controller != None && Controller.bModAuthor ) log("# # # #"@MyButton.Caption@"ShowPanel() "@bShow,'ModAuthor'); SetVisibility(bShow); } function bool CanShowPanel() // Subclass this function to change selection behavior of the tab { return true; } defaultproperties { bInit=True FadeInTime=0.0 }