// ==================================================================== // Class: XInterface.Tab_OnlineSettings // Parent: XInterface.GUITabPanel // // // ==================================================================== class Tab_PlayerSettings extends UT2K3TabPanel; var localized string HandNames[4]; var localized string TeamNames[2]; var config bool bUnlocked; // whether the boss characters have been unlocked var bool bChanged; // Used for character (not just weapons!) var SpinnyWeap SpinnyDude; // MUST be set to null when you leave the window var vector SpinnyDudeOffset; var bool bRenderDude; var localized string ShowBioCaption; var localized string Show3DViewCaption; var string OriginalTeam; function InitComponent(GUIController MyController, GUIComponent MyOwner) { local int i; Super.Initcomponent(MyController, MyOwner); for (i=0;i