/** * Author: dkanus * Home repo: https://www.insultplayers.ru/git/AcediaFramework/AcediaCore * License: GPL * Copyright 2022-2024 Anton Tarasenko *------------------------------------------------------------------------------ * This file is part of Acedia. * * Acedia is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, version 3 of the License, or * (at your option) any later version. * * Acedia is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with Acedia. If not, see . */ class EAmmo extends EItem abstract; //! Abstract interface that represents ammunition of a certain type. /// Checks whether the owner of the referred ammo item also has a weapon that /// can be loaded with this ammo. public function bool HasWeapon() { return false; } /// Returns an array of all weapons in the owner's inventory that can be loaded /// with the specified ammo. /// /// Ensures that the array contains no `none` values or references to /// non-existent entities. public function array GetCompatibleWeapons() { local array emptyArray; return emptyArray; } /// Maxes out amount of ammo of the referred ammunition item. /// /// Does nothing if current ammo is already at (or higher) than maximum value /// (see [`GetMaxAmount()`]). public function Fill() { if (GetMaxStackSize() < 0) return; if (GetStackSize() >= GetMaxStackSize()) return; SetStackSize(GetMaxStackSize()); } defaultproperties { }