/** * Author: dkanus * Home repo: https://www.insultplayers.ru/git/AcediaFramework/AcediaCore * License: GPL * Copyright 2022 - 2024 Anton Tarasenko *------------------------------------------------------------------------------ * This file is part of Acedia. * * Acedia is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, version 3 of the License, or * (at your option) any later version. * * Acedia is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with Acedia. If not, see . */ class EPlaceable extends EInterface abstract; //! Interface for any entity that can be placed into the game world. //! To avoid purity for the sake of itself, in Acedia this interface also covers typical components //! such as collision (shape) and visibility. /// Returns position of corresponding entity. public function Vector GetLocation(); /// Changes position of corresponding entity. public function SetLocation(Vector newPosition); /// Returns rotation of corresponding entity. public function Rotator GetRotation(); /// Changes rotation of corresponding entity. public function SetRotation(Rotator newRotation); /// Returns whether corresponding entity is considered static, i.e. does not move or /// change over time. public function bool IsStatic(); /// Returns whether corresponding entity is capable of colliding other placeables. public function bool IsColliding(); /// Changes whether corresponding entity is capable of colliding other placeables. public function SetColliding(bool newColliding); /// Returns whether corresponding entity is capable of blocking colliding placeables. /// Blocking placeable entities cannot occupy the same space on the map. public function bool IsBlocking(); /// Changes whether corresponding entity is capable of blocking colliding placeables. /// Blocking placeable entities cannot occupy the same space on the map. public function SetBlocking(bool newBlocking); /// Checks if given placeable can be seen by players on the map. /// /// It is not required that it is actually seen by someone at the moment of call, but that it /// could be visible in principle. public function bool IsVisible(); /// Changes if given placeable can be seen by players on the map. /// /// It is not required that it is actually seen by someone at the moment of call, but that it /// could be visible in principle. public function SetVisible(bool newVisible); defaultproperties { }