/** * Author: dkanus * Home repo: https://www.insultplayers.ru/git/AcediaFramework/AcediaCore * License: GPL * Copyright 2022-2024 Anton Tarasenko *------------------------------------------------------------------------------ * This file is part of Acedia. * * Acedia is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, version 3 of the License, or * (at your option) any later version. * * Acedia is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with Acedia. If not, see . */ class EWeapon extends EItem abstract; //! Represents the abstract interface for any type of weapon. /// Retrieves an array of [`EAmmo`] items from the weapon owner's inventory that /// are compatible with this weapon. /// /// The returned array is guaranteed to contain valid references, with no `none` /// values or nonexistent entities. public function array GetAvailableAmmo() { local array emptyArray; return emptyArray; } /// Fills all compatible ammo items from the weapon owner's inventory for this /// weapon in the order returned by [`GetAvailableAmmo()`]. /// /// The filling process relies on the implementation of [`GetAvailableAmmo()`] /// to determine the order of items. /// See [`EAmmo::Fill()`] for the specific filling logic. /// /// Note: The filling order is not guaranteed to remain consistent across calls, /// as it depends on the implementation of [`GetAvailableAmmo()`]. public final function FillAmmo() { local int i; local array myAmmo; myAmmo = GetAvailableAmmo(); for (i = 0; i < myAmmo.length; i += 1) { myAmmo[i].Fill(); } _.memory.FreeMany(myAmmo); } defaultproperties { }