/** * Author: dkanus * Home repo: https://www.insultplayers.ru/git/AcediaFramework/AcediaCore * License: GPL * Copyright 2021-2024 Anton Tarasenko *------------------------------------------------------------------------------ * This file is part of Acedia. * * Acedia is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, version 3 of the License, or * (at your option) any later version. * * Acedia is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with Acedia. If not, see . */ class GameplayAPI extends AcediaObject abstract; //! Base class for all frontends. Does not define anything meaningful, which //! also means it does not put any limitations on it's implementation. var private config class templatesClass; var public TemplatesGameplayAPI templates; var private config class worldClass; var public AWorldComponent world; var private config class tradingClass; var public TradingGameplayAPI trading; var private config class wavesClass; var public RoundsGameplayAPI waves; var private config class healthClass; var public HealthGameplayAPI health; protected function Constructor() { if (templatesClass != none) { templates = TemplatesGameplayAPI(_.memory.Allocate(templatesClass)); } if (worldClass != none) { world = AWorldComponent(_.memory.Allocate(worldClass)); } if (tradingClass != none) { trading = TradingGameplayAPI(_.memory.Allocate(tradingClass)); } if (wavesClass != none) { waves = RoundsGameplayAPI(_.memory.Allocate(wavesClass)); } if (healthClass != none) { health = HealthGameplayAPI(_.memory.Allocate(healthClass)); } } protected function Finalizer() { _.memory.Free(templates); _.memory.Free(world); _.memory.Free(trading); _.memory.Free(waves); _.memory.Free(health); templates = none; world = none; trading = none; waves = none; health = none; } defaultproperties { templatesClass = none worldClass = none }