/** * Author: dkanus * Home repo: https://www.insultplayers.ru/git/AcediaFramework/AcediaCore * License: GPL * Copyright 2024 Anton Tarasenko *------------------------------------------------------------------------------ * This file is part of Acedia. * * Acedia is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, version 3 of the License, or * (at your option) any later version. * * Acedia is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with Acedia. If not, see . */ class PlaceableComponent extends Component abstract; //! Stores data that that describes placement of the entity in the world. /// Returns position of corresponding entity. public function Vector GetLocation(); /// Changes position of corresponding entity. public function SetLocation(Vector newPosition); /// Returns rotation of corresponding entity. public function Rotator GetRotation(); /// Changes rotation of corresponding entity. public function SetRotation(Rotator newRotation); /// Checks if given placeable can be seen by players on the map. /// /// It is not required that it is actually seen by someone at the moment of call, but that it /// could be visible in principle. public function bool IsVisible(); /// Changes if given placeable can be seen by players on the map. /// /// It is not required that it is actually seen by someone at the moment of call, but that it /// could be visible in principle. public function SetVisible(bool newVisible); defaultproperties { }