/** * Author: dkanus * Home repo: https://www.insultplayers.ru/git/AcediaFramework/AcediaCore * License: GPL * Copyright 2022-2023 Anton Tarasenko *------------------------------------------------------------------------------ * This file is part of Acedia. * * Acedia is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, version 3 of the License, or * (at your option) any later version. * * Acedia is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with Acedia. If not, see . */ class SchedulerJob extends AcediaObject abstract; //! Template object that represents a job, capable of being scheduled on the [`SchedulerAPI`]. //! Use [`IsCompleted()`] to mark job as completed. /// Checks if caller [`SchedulerJob`] was completed. /// /// Returns `true` if [`SchedulerJob`] is already completed and doesn't need to be further executed /// and `false` otherwise. /// Once this method returns `true`, it shouldn't start returning `false` again. public function bool IsCompleted(); /// Called when scheduler decides that [`SchedulerJob`] should be executed, taking amount of abstract /// "work units" that it is allowed to spend for work. /// /// By default there is `10000` work units per second, so you can expect about 10000 / 1000 = 10 /// work units per millisecond or, on servers with `30` tick rate, about `10000 * (30 / 1000) = 300` /// work units per tick to be allotted to all the scheduled jobs. public function DoWork(int allottedWorkUnits); defaultproperties { }