class APCleanList extends Info; var string MSG_Clean[4]; function Clean(PlayerController pc, UltraAdmin Admin, string trash) { local Pickup Pickup; local CrossbuzzsawBlade CrossbuzzsawBlade; local PipeBombProjectile Pipes; local bool bAll, bSaw, bPipe, bDosh; switch(trash) { case "saw": bSaw = true; trash = MSG_Clean[0]; break; case "pipe": bPipe = true; trash = MSG_Clean[1]; break; case "dosh": bDosh = true; trash = MSG_Clean[2]; break; default: bAll = true; trash = MSG_Clean[3]; } foreach DynamicActors(class'Pickup', Pickup) { if(Pickup == none) continue; // remove dosh only if specified if(Pickup.bDropped || ((bAll || bDosh) && Pickup.IsA('CashPickup'))) Pickup.Destroy(); } // saw removing if(bSaw || bAll) { //remove this annoying shit foreach DynamicActors(class'CrossbuzzsawBlade', CrossbuzzsawBlade) { if(CrossbuzzsawBlade == none) continue; if(CrossbuzzsawBlade.ImpactActor != none) CrossbuzzsawBlade.Destroy(); } } // pipe removing if(bPipe || bAll) { foreach DynamicActors(class'PipeBombProjectile', Pipes) { if(Pipes == none) continue; Pipes.Destroy(); } } Admin.BroadcastText("%b"$class'Helper'.static.ParsePlayerName(pc)@trash); } defaultproperties { MSG_Clean[0]="%wcleaned all %rbuzzsaws%w." MSG_Clean[1]="%wcleaned all %rpipes%w." MSG_Clean[2]="%wcleaned all %rdosh%w." MSG_Clean[3]="%wcleaned all %rgarbage%w." }