//============================================================================= // Subsystem: The base class all subsystems. Subsystems usually // correspond to large C++ classes. The benefit of defining a C++ class as // a subsystem is that you can make some of its variables script-accessible, // and you can make some of its properties automatically saveable as part // of the configuration. // // This is a built-in Unreal class and it shouldn't be modified. //============================================================================= class Subsystem extends Object native noexport; // Internal. var private native const pointer ExecVtbl; defaultproperties { }