//============================================================================= // ClipMarker. // // These are markers for the brush clip mode. You place 2 or 3 of these in // the level and that defines your clipping plane. // // These should NOT be manually added to the level. The editor adds and // deletes them on it's own. // //============================================================================= class ClipMarker extends Keypoint placeable native; #exec Texture Import File=Textures\S_ClipMarker.pcx Name=S_ClipMarker Mips=Off MASKED=1 #exec Texture Import File=Textures\S_ClipMarker1.pcx Name=S_ClipMarker1 Mips=Off MASKED=1 #exec Texture Import File=Textures\S_ClipMarker2.pcx Name=S_ClipMarker2 Mips=Off MASKED=1 #exec Texture Import File=Textures\S_ClipMarker3.pcx Name=S_ClipMarker3 Mips=Off MASKED=1 defaultproperties { bEdShouldSnap=True Texture=Texture'Engine.S_ClipMarker' bStatic=True }