//----------------------------------------------------------- // //----------------------------------------------------------- class HoverPathNode extends RoadPathNode native; cpptext { virtual UBOOL NotReachableBy(APawn *P); } event int SpecialCost(Pawn Other, ReachSpec Path) { if ( Other.bCanFly || (Vehicle(Other) != None && Vehicle(Other).bCanHover) ) return 0; return 100000000; } DefaultProperties { bForcedOnly=true bSpecialForced=true bNotBased=True CollisionHeight=120 }