// ==================================================================== // Class: Engine.HudOverlay // Parent: Engine.Actor // // HudOverlays are used to display alternate information on the hud // ==================================================================== class HudOverlay extends Actor; simulated function Render(Canvas C); simulated function Destroyed() { if (HUD(Owner) != None) HUD(Owner).RemoveHudOverlay(self); Super.Destroyed(); } defaultproperties { bHidden=true RemoteRole=ROLE_None }