//============================================================================= // Player start location. //============================================================================= class PlayerStart extends SmallNavigationPoint placeable native; #exec Texture Import File=Textures\S_Player.pcx Name=S_Player Mips=Off MASKED=1 // Players on different teams are not spawned in areas with the // same TeamNumber unless there are more teams in the level than // team numbers. var() byte TeamNumber; // what team can spawn at this start var() bool bSinglePlayerStart; // use first start encountered with this true for single player var() bool bCoopStart; // start can be used in coop games var() bool bEnabled; var() bool bPrimaryStart; // None primary starts used only if no primary start available defaultproperties { bPrimaryStart=true bEnabled=true bSinglePlayerStart=True bCoopStart=True bDirectional=True Texture=S_Player }