class ACTION_BlowUpPipebombs extends ScriptedAction; var (Action) bool bInstantExplode; // instantly explode or wait for count down? function bool InitActionFor(ScriptedController C) { local PipeBombProjectile P; foreach C.DynamicActors(Class'PipeBombProjectile',P) { if( !P.bHidden ) { P.bEnemyDetected = true; // blow me up if ( bInstantExplode ) { P.CountDown = 0; } } } return false; } defaultproperties { ActionString="Blow up pipebombs" }