// The projectiles fired by the Deck Gun in the 2013 Halloween map. class DeckGunProjectile extends ROBallisticProjectile; var Emitter Trail; var Sound ExplosionSound; var float ExplosionSoundVolume; simulated function PostBeginPlay() { Super.PostBeginPlay(); if(Level.NetMode != NM_DedicatedServer) { Trail = Spawn(class 'DeckGunProjectile_Trail'); Trail.LifeSpan = LifeSpan; Trail.SetBase(self); } } simulated function Explode(vector HitLocation, vector HitNormal) { local ProjectedDecal VomitDecal ; if(Trail != none) { Trail.Kill(); } if(Level.NetMode != NM_DedicatedServer) { Spawn(class'FrightScript.DeckGunProjectile_Explosion'); } if(Role == Role_Authority && ExplosionSound != none) { PlaySound(ExplosionSound,SlOT_Misc,ExplosionSoundVolume,true,TransientSoundRadius,,false); } VomitDecal = Spawn(class'KFMod.VomitDecalGlow',,,, rotator(-HitNormal)); // VomitDecal = Spawn(class'KFMod.VomitDecalGlow',,,, rotator(-HitNormal)); // VomitDecal = Spawn(class'KFMod.VomitDecalGlow',,,, rotator(-HitNormal)); bHidden = true; BlowUp(HitLocation); Super.Explode(HitLocation,HitNormal); } simulated function Tick(float DeltaTime) { SetRotation(Rotator(Normal(Velocity))); } simulated event Landed( vector HitNormal ) { Super.Landed(HitNormal); Explode(Location,HitNormal); } function TakeDamage( int Damage, Pawn InstigatedBy, Vector Hitlocation, Vector Momentum, class damageType, optional int HitIndex) { if(InstigatedBy != none && InstigatedBy.GetTeamNum() == 0) { Explode(HitLocation, vect(0,0,1)); } } defaultproperties { bCollideActors=true bCollideWorld=true Skins(0)=Shader'kf_fx_trip_t.Gore.Intestines_Glow_SHDR' bProjTarget=true Physics=PHYS_Falling DrawType=DT_StaticMesh StaticMesh = StaticMesh 'kf_gore_trip_sm.bloat_explode'//StaticMesh'DebugObjects.Arrows.debugarrow1' AmbientSound = Sound 'Vehicle_Weapons.projectile_whistle01' ExplosionSound = sound'KF_EnemiesFinalSnd.Bloat_DeathPop' AmbientVolumeScale = 3.5f DrawScale=1.0 Damage=5.000000 DamageRadius=320.000000 MaxSpeed=0 CollisionRadius=30 CollisionHeight=30 SoundRadius = 250 SoundVolume = 255 ExplosionSoundVolume=2.0 bTrueBallistics=false bInitialAcceleration=false MyDamageType=Class'KFMod.DamTypeBileDeckGun' }