/* -------------------------------------------------------------- Msg_RouletteSpin -------------------------------------------------------------- local message that lets players know which number the last spin landed on Author : Alex Quick -------------------------------------------------------------- */ class Msg_RouletteSpin extends WaitingMessage; var localized string LetItRideString; static function string GetString( optional int Switch, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2, optional Object OptionalObject ) { return "The Ball landed on :"@Switch@class'KF_Roulette_Wheel'.static.GetPocketClr(Switch)@"!" ; } static function ClientReceive( PlayerController P, optional int Switch, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2, optional Object OptionalObject ) { super(CriticalEventPlus).ClientReceive(P, Switch, RelatedPRI_1, RelatedPRI_2, OptionalObject); } static function float GetLifeTime(int Switch) { return 5; } static function GetPos(int Switch, out EDrawPivot OutDrawPivot, out EStackMode OutStackMode, out float OutPosX, out float OutPosY) { OutDrawPivot = default.DrawPivot; OutStackMode = default.StackMode; OutPosX = default.PosX; OutPosY = 0.7; } static function int GetFontSize(int Switch, PlayerReplicationInfo RelatedPRI1, PlayerReplicationInfo RelatedPRI2, PlayerReplicationInfo LocalPlayer) { return 4; }