class Pickup_Explosives extends KF_StoryInventoryPickup; defaultproperties { bRenderIconThroughWalls = true bRender1PMesh = false CollisionRadius = 40 CollisionHeight = 10 bOrientOnSlope=false AIThreatModifier = 1.5 MaxHeldCopies = 1 MessageClass = class 'Msg_ExplosivePickupNotification' UV2Texture = FadeColor'PatchTex.Common.PickupOverlay' InventoryType = class 'Inv_Explosives' CarriedMaterial = Texture 'FrightYard_T.TNT_Icon_64' GroundMaterial = Colormodifier 'FrightYard_T.RemotePickupGroundIco_cm' StaticMesh = StaticMesh'FrightYard_SM.Dynamite.SM_Dynamite_Open' }