//============================================================================== // Created on: 10/21/2003 // Description // // Written by Ron Prestenback // © 2003, Epic Games, Inc. All Rights Reserved //============================================================================== class DirectoryTreeListBox extends GUIListBoxBase; var DirectoryTreeList List; function InitComponent(GUIController MyController, GUIComponent MyOwner) { Super.Initcomponent(MyController, MyOwner); if (DefaultListClass != "") { List = DirectoryTreeList(AddComponent(DefaultListClass)); if (List == None) { log(Name$".InitComponent - Could not create default list ["$DefaultListClass$"]"); return; } } if (List == None) { Warn("Could not initialize list!"); return; } InitBaseList(List); } function InitBaseList(GUIListBase LocalList) { if ((List == None || List != LocalList) && GUIList(LocalList) != None) List = DirectoryTreeList(LocalList); List.OnClick=InternalOnClick; List.OnClickSound=CS_Click; List.OnDblClick=InternalOnDblClick; List.OnChange=InternalOnChange; Super.InitBaseList(LocalList); } function bool InternalOnClick(GUIComponent Sender) { List.InternalOnClick(Sender); OnClick(Self); return true; } function bool InternalOnDblClick(GUIComponent Sender) { // List.InternalOnDblClick(Sender); // OnDblClick(Self); return true; } function InternalOnChange(GUIComponent Sender) { if (Controller != None && Controller.bCurMenuInitialized) OnChange(Self); } function int ItemCount() { return List.ItemCount; } function bool MyOpen(GUIContextMenu Menu, GUIComponent ContextMenuOwner) { return HandleContextMenuOpen(self, Menu, ContextMenuOwner); } function bool MyClose(GUIContextMenu Sender) { return HandleContextMenuClose(Sender); } DefaultProperties { StyleName="NoBackground" DefaultListClass="GUI2K4.DirectoryTreeList" }