class ActionMessage_DM extends ActionMessage; defaultproperties { Messages[0]="Deathmatch" Messages[1]="Press fire to spawn" Messages[2]="Weapons have two firing modes" Messages[3]="Regular and alternate fire" Messages[4]="Assault Rifle" Messages[5]="Fires bullets and grenades" Messages[6]="Shield Gun" Messages[7]="Melee attack" Messages[8]="Protective Shield" Messages[9]="Explore to find other weapons" Messages[10]="Flak Cannon" Messages[11]="Bio-Rifle" Messages[12]="Minigun" Messages[13]="Movement" Messages[14]="WASD = Default movement keys" Messages[15]="Double tap a key to dodge" Messages[16]="Jumping" Messages[17]="Double jump" Messages[18]="Powerups" Messages[19]="Health vials" Messages[20]="Health pack" Messages[21]="Big Keg O' Health" Messages[22]="Armor" Messages[23]="Shield Pack" Messages[24]="Super Shield Pack" Messages[25]="Adrenaline" Messages[26]="Adrenaline can be used for combos" Messages[27]="Damage Amplifier" Messages[28]="Reach the frag limit first!" Messages[29]="Suicides count against you" Messages[30]="Good luck!" }