class ACTION_DisplayMessage extends ScriptedAction; var(Action) localized string Message; var(Action) bool bBroadcast; var(Action) name MessageType; function bool InitActionFor(ScriptedController C) { local Pawn P; P = C.GetInstigator(); if ( bBroadCast ) C.Level.Game.Broadcast(P, Message, MessageType); // Broadcast message to all players. else if ( P != None ) P.ClientMessage( Message, MessageType ); return false; } function string GetActionString() { return ActionString@Message; } defaultproperties { ActionString="display message" MessageType=CriticalEvent }