class ACTION_TurnTowardPlayer extends LatentScriptedAction; function bool InitActionFor(ScriptedController C) { C.ScriptedFocus = C.GetMyPlayer(); C.CurrentAction = self; return true; } function bool TurnToGoal() { return true; } function Actor GetMoveTargetFor(ScriptedController C) { return C.GetMyPlayer(); } defaultproperties { ActionString="Turn toward player" bValidForTrigger=false }