class Drowned extends DamageType abstract; static function class GetPawnDamageEffect( vector HitLocation, float Damage, vector Momentum, Pawn Victim, bool bLowDetail ) { return Default.PawnDamageEffect; } defaultproperties { DeathString="%o forgot to come up for air." FemaleSuicide="%o forgot to come up for air." MaleSuicide="%o forgot to come up for air." bArmorStops=false FlashFog=(X=312.500000,Y=468.7500000,Z=468.7500000) bLocationalHit=false bCausesBlood=false }