//============================================================================= // SpectatorCam. //============================================================================= class SpectatorCam extends KeyPoint; var() bool bSkipView; // spectators skip this camera when flipping through cams var() float FadeOutTime; // fade out time if used as EndCam defaultproperties { bStasis=true CollisionRadius=+00020.000000 CollisionHeight=+00040.000000 bDirectional=true DrawType=DT_Sprite bClientAnim=true texture=S_Camera FadeOutTime=+5.0 }