//GKWaker as part of the GoodKarma package //Build 1 Beta 4.5 Release //By: Jonathan Zepp class GKWaker extends Actor placeable; var() name wakeTag ; var Actor wakeTarget ; var class GKActor ; simulated event Trigger( Actor Other, Pawn EventInstigator ) { forEach AllActors(GKActor, wakeTarget, wakeTag) (NetKActor(wakeTarget)).KWake() ; } defaultproperties { wakeTag="'" GKActor=Class'GoodKarma.NetKActor' bHidden=True Texture=Texture'GKTextures.ActorSprites.GKWaker' DrawScale=1.500000 }