class ActortListController extends Object; simulated function array getUselessStaticMeshes(string listName) { local ActortList currentActortList; currentActortList = new(None, listName) class'ActortList'; return currentActortList.uselessStaticMeshes; } simulated function array getUselessEmitters(string listName) { local ActortList currentActortList; currentActortList = new(None, listName) class'ActortList'; return currentActortList.uselessEmitters; } simulated function array getUselessLights(string listName) { local ActortList currentActortList; currentActortList = new(None, listName) class'ActortList'; return currentActortList.uselessLights; } simulated function array getUselessDecorations(string listName) { local ActortList currentActortList; currentActortList = new(None, listName) class'ActortList'; return currentActortList.uselessDecorations; } simulated function array getUselessMovers(string listName) { local ActortList currentActortList; currentActortList = new(None, listName) class'ActortList'; return currentActortList.uselessMovers; } simulated function array getUselessProjectors(string listName) { local ActortList currentActortList; currentActortList = new(None, listName) class'ActortList'; return currentActortList.uselessProjectors; } simulated function array getUselessRotatingMeshActors(string listName) { local ActortList currentActortList; currentActortList = new(None, listName) class'ActortList'; return currentActortList.uselessRotatingMeshActors; } simulated function array GetAllActortLists() { local array Names; // local int i; Names = GetPerObjectNames("HideMut", string(class'ActortList'.name)); return Names; } defaultproperties{}