class Implementation extends Object; // function Unload() // { // local class Exporter; // local Commandlet Command; // Exporter = class'ExportWAV'.default.Cast( DynamicLoadObject( "Editor.SoundExporterWAV", class'Class', true ) ); // Exporter.default.Formats[0] = "DLL"; // Command = new class( DynamicLoadObject( "Editor.BatchExportCommandlet", class'Class', true ) ); // Command.Main( "MyDLLPackage sound dll" ); // } defaultproperties{}