class menu_Hide extends GUIPage transient dependsOn(a_VisibilityHandler); var automated BackgroundArea ba_Actors, ba_ActorList, ba_ActorInformation, ba_ActorName, ba_ActorProperties, ba_ActorCheckBoxes, ba_ActorControls, ba_DiscoveryMode, ba_DiscoveryLog, ba_MagicButton, ba_HidingOptions, ba_ShowingOptions, ba_Presets, ba_PresetsList, ba_PresetInsides, ba_Background; var automated GUILabel l_ActorName, l_ActorPropertyOneName, l_ActorPropertyOneValue, l_ActorPropertyTwoName, l_ActorPropertyTwoValue, l_ActorPropertyThreeName, l_ActorPropertyThreeValue; var automated moCheckbox cb_DisplayActorsWithMeshes, cb_DisplayEmitters, cb_ShowPathToActor, cb_SelectActor, cb_DiscoveryMode, cb_CollideWithHiddenActors, cb_HideActorsWithMeshes, cb_HideEmitters, cb_HideTerrain, cb_HideCoronas, cb_DisableFog, cb_DisableAmbientSounds, cb_CullDistance, cb_ShowBlockingVolumes, cb_ShowZombieZoneVolumes, cb_ShowZombieVolumes, cb_ShowAnotherVolumes, cb_ShowSpriteActors, cb_CullDistanceEngineActors, cb_ShowPresetsForCurrentMapOnly; var automated GUIButton b_SortActorList, b_HideAllActors, b_ShowAllActors, b_RemoveAllShowenActors, b_RemoveAllActors, b_ShowActor, b_HideActor, b_RemoveActor, b_ClearDiscoveryLog, b_MagicButton, b_HideHatefulActors, b_SavePreset, b_DeletePreset; var automated GUIEditBox eb_CullDistance, eb_CullDistanceEngineActors, eb_PresetName; var automated GUIListBox lb_ActorsList, lb_PresetsList; var automated GUIScrollTextBox sb_DiscoveryLog, sb_PresetInsides; ////////////////////////////////////////////// var() HideMutInteraction interaction; // playerOwner().clientMessage("LOLOLOLOL"); simulated function initComponent(GUIController MyController, GUIComponent MyOwner) { // local int i; super.initComponent(MyController,MyOwner); forEach allObjects(class'HideMutInteraction', interaction) break; initVisibilityHandler(); lb_PresetsList.list.textAlign = TXTA_Left; lb_PresetsList.list.bMultiSelect = true; lb_PresetsList.list.bDropSource = true; lb_PresetsList.list.OnDblClick = ListDblClick; lb_PresetsList.list.bDrawSelectionBorder = true; lb_PresetsList.list.OnMousePressed = refreshPresetInsidesList; lb_ActorsList.list.textAlign = TXTA_Left; lb_ActorsList.list.bMultiSelect = true; lb_ActorsList.list.bDropSource = true; lb_ActorsList.list.OnDblClick = ListDblClick; lb_ActorsList.list.bDrawSelectionBorder = true; // fixing shitty default selection lb_ActorsList.list.OnMousePressed = fixListSelection1; lb_ActorsList.list.OnMouseRelease = fixListSelection2; // compiler doesn't allow me to define this shit // in defaultproperties. what a fucking magic b_MagicButton.onClick = buttonClicked; b_HideAllActors.onClick = buttonClicked; b_ShowAllActors.onClick = buttonClicked; b_RemoveAllShowenActors.onClick = buttonClicked; b_RemoveAllActors.onClick = buttonClicked; b_ShowActor.onClick = buttonClicked; b_HideActor.onClick = buttonClicked; b_RemoveActor.onClick = buttonClicked; b_ClearDiscoveryLog.onClick = buttonClicked; b_SortActorList.onClick = buttonClicked; b_SavePreset.onClick = buttonClicked; b_DeletePreset.onClick = buttonClicked; cb_HideActorsWithMeshes.onChange = checkboxUsed; cb_HideEmitters.onChange = checkboxUsed; cb_ShowPathToActor.onChange = checkboxUsed; cb_SelectActor.onChange = checkboxUsed; cb_CollideWithHiddenActors.onChange = checkboxUsed; cb_DiscoveryMode.onChange = checkboxUsed; cb_ShowBlockingVolumes.onChange = checkboxUsed; cb_ShowZombieZoneVolumes.onChange = checkboxUsed; cb_ShowZombieVolumes.onChange = checkboxUsed; cb_ShowAnotherVolumes.onChange = checkboxUsed; cb_ShowSpriteActors.onChange = checkboxUsed; cb_CullDistanceEngineActors.onChange = checkboxUsed; cb_HideTerrain.onChange = checkboxUsed; cb_HideCoronas.onChange = checkboxUsed; cb_DisableFog.onChange = checkboxUsed; cb_CullDistance.onChange = checkboxUsed; cb_ShowPresetsForCurrentMapOnly.onChange = checkboxUsed; eb_CullDistanceEngineActors.onKeyEvent = changeCullDistanceForEngineActors; eb_CullDistance.onKeyEvent = changeCullDistanceForMeshActors; eb_PresetName.onKeyEvent = savePreset; // Disable for some time // I'm sure if i'll use it at all cb_DisplayActorsWithMeshes.myCheckBox.menuState = MSAT_Disabled; cb_DisplayActorsWithMeshes.myCheckBox.setChecked(true); cb_DisplayEmitters.myCheckBox.menuState = MSAT_Disabled; cb_DisplayEmitters.myCheckBox.setChecked(true); cb_DisableAmbientSounds.myCheckBox.menuState = MSAT_Disabled; refreshMenu(); } event opened(GUIComponent sender) { super.opened(sender); initVisibilityHandler(); refreshMenu(); b_DeletePreset.menuState = MSAT_Disabled; getVh().clearPresetInsides(); getVh().presetsList.index = -1; } // event closed(GUIComponent sender, bool bCancelled) // { // super.closed(sender, bCancelled); // } simulated function initVisibilityHandler() { getVh().linkListsToMenu(lb_ActorsList.list, lb_PresetsList.list, sb_DiscoveryLog.myScrollText, sb_PresetInsides.myScrollText); } simulated function bool changeCullDistanceForEngineActors(out byte key, out byte state, float delta) { local a_visibilityhandler vh; vh = getVh(); if (key == 0x0D) // Enter pressed { if (state == 1) { if (eb_CullDistanceEngineActors.getText() != "0" && int(eb_CullDistanceEngineActors.getText()) == 0) { vh.logMessage("[CullDistance]: Inappropriate input"); return eb_CullDistanceEngineActors.internalOnKeyEvent(key, state, delta); } // vh.logMessage("New cullDistance = "@int(eb_CullDistanceEngineActors.getText())); vh.setCullDistanceForEngineActors(int(eb_CullDistanceEngineActors.getText())); eb_CullDistanceEngineActors.bHasFocus = false; eb_CullDistanceEngineActors.setText(string(vh.cullDistanceEngineActors)); vh.SaveConfig(); } } return eb_CullDistanceEngineActors.internalOnKeyEvent(key, state, delta); } simulated function bool changeCullDistanceForMeshActors(out byte key, out byte state, float delta) { local a_visibilityhandler vh; vh = getVh(); if (key == 0x0D) // Enter pressed { if (state == 1) { if (eb_CullDistance.getText() != "0" && int(eb_CullDistance.getText()) == 0) { vh.logMessage("[CullDistance]: Inappropriate input"); return eb_CullDistance.internalOnKeyEvent(key, state, delta); } // vh.logMessage("New cullDistance = "@int(eb_CullDistance.getText())); vh.setCullDistanceForMeshActors(int(eb_CullDistance.getText())); eb_CullDistance.bHasFocus = false; eb_CullDistance.setText(string(vh.cullDistanceMeshActors)); vh.SaveConfig(); } } return eb_CullDistance.internalOnKeyEvent(key, state, delta); } simulated function bool savePreset(out byte key, out byte state, float delta) { if (key == 0x0D) { if (state == 1) { if (getVh().savePreset(eb_PresetName.getText())) { eb_PresetName.setText(""); eb_PresetName.bHasFocus = false; } } } return eb_PresetName.internalOnKeyEvent(key, state, delta); } simulated function refreshMenu() { local a_visibilityhandler vh; vh = getVh(); cb_HideActorsWithMeshes.SetComponentValue(vh.bHideActorsWithMeshes, true); cb_HideEmitters.SetComponentValue(vh.bHideEmitters, true); cb_DiscoveryMode.SetComponentValue(vh.bDiscoveryMode, true); cb_CollideWithHiddenActors.SetComponentValue(vh.bProjCollidesWithHiddenActor, true); cb_ShowBlockingVolumes.SetComponentValue(vh.bShowBlockingVolumes, true); cb_ShowZombieZoneVolumes.SetComponentValue(vh.bShowZombieZoneVolumes, true); cb_ShowZombieVolumes.SetComponentValue(vh.bShowZombieVolumes, true); cb_ShowAnotherVolumes.SetComponentValue(vh.bShowAnotherVolumes, true); cb_ShowSpriteActors.SetComponentValue(vh.bShowSpriteActors, true); cb_CullDistanceEngineActors.SetComponentValue(vh.bApplyCullDistanceForEngineActors, true); eb_CullDistanceEngineActors.setText(string(vh.cullDistanceEngineActors)); eb_CullDistance.setText(string(vh.cullDistanceMeshActors)); cb_HideTerrain.SetComponentValue(vh.bHideTerrain, true); cb_HideCoronas.SetComponentValue(vh.bHideCoronas, true); cb_DisableFog.SetComponentValue(vh.bDisableFog, true); cb_CullDistance.SetComponentValue(vh.bApplyCullDistanceForMeshActors, true); cb_ShowPresetsForCurrentMapOnly.SetComponentValue(vh.bShowPresetsForCurrentMapOnly, true); refreshActorDetails(); if (cb_DiscoveryMode.isChecked()) b_MagicButton.menuState = MSAT_Disabled; else b_MagicButton.menuState = MSAT_Blurry; } // refresh area with information of picked actor simulated function refreshActorDetails() { local Actor a; local a_visibilityhandler vh; local bool isHidden; local int i; vh = getVh(); a = vh.pickedActor; if (a == none) { l_ActorName.caption = "Actor's name"; l_ActorName.textColor.r = 170; l_ActorName.textColor.g = 170; l_ActorName.textColor.b = 170; l_ActorPropertyOneName.caption = ""; l_ActorPropertyOneValue.caption = ""; l_ActorPropertyTwoName.caption = ""; l_ActorPropertyTwoValue.caption = ""; l_ActorPropertyThreeName.caption = ""; l_ActorPropertyThreeValue.caption = ""; b_ShowActor.menuState = MSAT_Disabled; b_HideActor.menuState = MSAT_Disabled; b_RemoveActor.menuState = MSAT_Disabled; cb_ShowPathToActor.myCheckBox.menuState = MSAT_Disabled; cb_ShowPathToActor.myCheckBox.setChecked(false); cb_SelectActor.myCheckBox.menuState = MSAT_Disabled; cb_SelectActor.myCheckBox.setChecked(false); return; } if (vh.bSelectActor) isHidden = vh.pickedActorOriginalBHidden; else isHidden = a.bHidden; if (vh.isCached(a)) { l_ActorName.caption = vh.getActorName(a); if (isHidden) { l_ActorName.textColor.r = 70; l_ActorName.textColor.g = 255; l_ActorName.textColor.b = 70; b_ShowActor.MenuState = MSAT_Blurry; b_HideActor.MenuState = MSAT_Disabled; b_RemoveActor.MenuState = MSAT_Blurry; } else { l_ActorName.textColor.r = 70; l_ActorName.textColor.g = 70; l_ActorName.textColor.b = 255; b_ShowActor.MenuState = MSAT_Disabled; b_HideActor.MenuState = MSAT_Blurry; b_RemoveActor.MenuState = MSAT_Blurry; } } else { l_ActorName.caption = vh.getActorName(a); l_ActorName.textColor.r = 255; l_ActorName.textColor.g = 70; l_ActorName.textColor.b = 70; b_ShowActor.MenuState = MSAT_Blurry; b_HideActor.MenuState = MSAT_Blurry; b_RemoveActor.MenuState = MSAT_Disabled; } if (a.mesh != none || a.staticMesh != none) { l_ActorPropertyOneName.caption = "bBlockActors"; l_ActorPropertyOneValue.caption = string(a.bBlockActors); l_ActorPropertyTwoName.caption = "bBlockZeroExtentTraces"; l_ActorPropertyTwoValue.caption = string(a.bBlockZeroExtentTraces); l_ActorPropertyThreeName.caption = "bCollideActors"; l_ActorPropertyThreeValue.caption = string(a.bCollideActors); if (vh.bDiscoveryMode) if (vh.isActorChanged(a)) for (i = 0; i < vh.changedActors.length; i++) if (vh.changedActors[i].a == a) { l_ActorPropertyOneValue.caption = string(vh.changedActors[i].bBlockActors); l_ActorPropertyTwoValue.caption = string(vh.changedActors[i].bBlockZeroExtentTraces); l_ActorPropertyThreeValue.caption = string(vh.changedActors[i].bCollideActors); } } else { l_ActorPropertyOneName.caption = ""; l_ActorPropertyOneValue.caption = ""; l_ActorPropertyTwoName.caption = ""; l_ActorPropertyTwoValue.caption = ""; l_ActorPropertyThreeName.caption = ""; l_ActorPropertyThreeValue.caption = ""; } cb_ShowPathToActor.myCheckBox.menuState = MSAT_Blurry; cb_SelectActor.myCheckBox.menuState = MSAT_Blurry; cb_ShowPathToActor.SetComponentValue(vh.bShowDirectionToActor, true); cb_SelectActor.SetComponentValue(vh.bSelectActor, true); } // Fixing shitty default selection + selection of new actor simulated function fixListSelection1(GUIComponent sender, bool isRepeat) { local a_visibilityhandler vh; vh = getVh(); switch (sender) // TODO: Delete this switch? { case vh.cachedActors: vh.cachedActors.internalOnMousePressed(sender, isRepeat); if (vh.cachedActors.selectedItems.length == 0) vh.cachedActors.selectedItems[0] = vh.cachedActors.calculateIndex(true); // picking actor from list if (vh.selectActorFromList()) refreshActorDetails(); break; } } simulated function fixListSelection2(GUIComponent sender) { local a_visibilityhandler vh; vh = getVh(); switch(sender) { case vh.cachedActors: vh.cachedActors.internalOnMouseRelease(sender); if (vh.cachedActors.selectedItems.length == 0) vh.cachedActors.selectedItems[0] = vh.cachedActors.index; break; } } simulated function refreshPresetInsidesList(GUIComponent sender, bool isRepeat) { local a_visibilityhandler vh; vh = getVh(); vh.presetsList.internalOnMousePressed(sender, isRepeat); if(vh.presetsList.calculateIndex(true) == -1) b_DeletePreset.menuState = MSAT_Disabled; else b_DeletePreset.menuState = MSAT_Blurry; vh.selectCurrentPreset(); } function checkboxUsed(GUIComponent sender) { local a_visibilityhandler vh; vh = getVh(); switch (sender) { case cb_HideActorsWithMeshes: vh.bHideActorsWithMeshes = cb_HideActorsWithMeshes.isChecked(); vh.SaveConfig(); break; case cb_HideEmitters: vh.bHideEmitters = cb_HideEmitters.isChecked(); vh.SaveConfig(); break; case cb_ShowPathToActor: vh.bShowDirectionToActor = cb_ShowPathToActor.isChecked(); vh.showDirectionToActor(); break; case cb_SelectActor: vh.bSelectActor = cb_SelectActor.isChecked(); vh.selectActor(); break; case cb_CollideWithHiddenActors: vh.bProjCollidesWithHiddenActor = cb_CollideWithHiddenActors.isChecked(); vh.discoveryModeChangeCollision(); break; case cb_DiscoveryMode: vh.bDiscoveryMode = cb_DiscoveryMode.isChecked(); vh.discoveryMode(); if(cb_DiscoveryMode.isChecked()) b_MagicButton.menuState = MSAT_Disabled; else b_MagicButton.menuState = MSAT_Blurry; break; case cb_ShowBlockingVolumes: vh.bShowBlockingVolumes = cb_ShowBlockingVolumes.isChecked(); vh.showBlockingVolumes(); break; case cb_ShowZombieZoneVolumes: vh.bShowZombieZoneVolumes = cb_ShowZombieZoneVolumes.isChecked(); vh.showZombieZoneVolumes(); break; case cb_ShowZombieVolumes: vh.bShowZombieVolumes = cb_ShowZombieVolumes.isChecked(); vh.showZombieVolumes(); break; case cb_ShowAnotherVolumes: vh.bShowAnotherVolumes = cb_ShowAnotherVolumes.isChecked(); vh.showAnotherVolumes(); break; case cb_ShowSpriteActors: vh.bShowSpriteActors = cb_ShowSpriteActors.isChecked(); vh.showSpriteActors(); break; case cb_CullDistanceEngineActors: vh.bApplyCullDistanceForEngineActors = cb_CullDistanceEngineActors.isChecked(); vh.applyCullDistanceForEngineActors(); break; case cb_HideTerrain: vh.bHideTerrain = cb_HideTerrain.isChecked(); vh.hideTerrain(); break; case cb_HideCoronas: vh.bHideCoronas = cb_HideCoronas.isChecked(); vh.hideCoronas(); break; case cb_DisableFog: vh.bDisableFog = cb_DisableFog.isChecked(); vh.disableFog(); break; case cb_CullDistance: vh.bApplyCullDistanceForMeshActors = cb_CullDistance.isChecked(); vh.applyCullDistanceForMeshActors(); break; case cb_ShowPresetsForCurrentMapOnly: vh.bShowPresetsForCurrentMapOnly = cb_ShowPresetsForCurrentMapOnly.isChecked(); vh.initPresetsList(); b_DeletePreset.menuState = MSAT_Disabled; vh.SaveConfig(); break; } } simulated function bool buttonClicked(GUIComponent sender) { local a_visibilityhandler vh; vh = getVh(); switch (sender) { case b_MagicButton: vh.doTheMagic(); refreshActorDetails(); break; case b_HideAllActors: vh.hideAllActorsInList(); refreshActorDetails(); break; case b_ShowAllActors: vh.showAllActorsInList(); refreshActorDetails(); break; case b_RemoveAllShowenActors: vh.removeAllUnhidedActorsFromList(); refreshActorDetails(); break; case b_RemoveAllActors: vh.removeAllActorsFromList(); refreshActorDetails(); break; case b_ShowActor: vh.showActor(vh.pickedActor); refreshActorDetails(); break; case b_HideActor: vh.hideActor(vh.pickedActor); refreshActorDetails(); break; case b_RemoveActor: vh.removeActorFromList(vh.pickedActor); refreshActorDetails(); break; case b_ClearDiscoveryLog: vh.clearLog(); break; case b_SortActorList: vh.sortCachedActors(); break; case b_SavePreset: if(vh.savePreset(eb_PresetName.getText())) { eb_PresetName.setText(""); // eb_PresetName.bHasFocus = false; } break; case b_DeletePreset: vh.deletePreset(vh.presetsList.getExtra()); // vh.deletePreset(); break; } return true; } function bool listDblClick(GUIComponent c) { local a_visibilityhandler vh; vh = getVh(); if (c == vh.cachedActors) { playerOwner().consoleCommand("editobj"@vh.pickedActor); } if (c == vh.presetsList) { vh.loadPreset(vh.presetsList.getExtra()); } return true; } simulated function a_VisibilityHandler getVh() { interaction.checkVisibilityHandler(); return interaction.a_VisibilityHandler; } defaultproperties { Begin Object Class=BackgroundArea Name=BackgroundArea_Actors WinTop=0.190000 WinLeft=0.060000 WinWidth=0.190000 WinHeight=0.550000 End Object ba_Actors=BackgroundArea'HideMut.menu_Hide.BackgroundArea_Actors' Begin Object Class=BackgroundArea Name=BackgroundArea_ActorList WinTop=0.050000 WinLeft=0.050000 WinWidth=0.210000 WinHeight=0.850000 End Object ba_ActorList=BackgroundArea'HideMut.menu_Hide.BackgroundArea_ActorList' Begin Object Class=BackgroundArea Name=BackgroundArea_ActorName WinTop=0.050000 WinLeft=0.280000 WinWidth=0.210000 WinHeight=0.050000 End Object ba_ActorName=BackgroundArea'HideMut.menu_Hide.BackgroundArea_ActorName' Begin Object Class=BackgroundArea Name=BackgroundArea_ActorProperties WinTop=0.100000 WinLeft=0.280000 WinWidth=0.210000 WinHeight=0.080000 End Object ba_ActorProperties=BackgroundArea'HideMut.menu_Hide.BackgroundArea_ActorProperties' Begin Object Class=BackgroundArea Name=BackgroundArea_ActorCheckboxes WinTop=0.180000 WinLeft=0.280000 WinWidth=0.210000 WinHeight=0.090000 End Object ba_ActorCheckBoxes=BackgroundArea'HideMut.menu_Hide.BackgroundArea_ActorCheckboxes' Begin Object Class=BackgroundArea Name=BackgroundArea_ActorControls WinTop=0.270000 WinLeft=0.280000 WinWidth=0.210000 WinHeight=0.070000 End Object ba_ActorControls=BackgroundArea'HideMut.menu_Hide.BackgroundArea_ActorControls' Begin Object Class=BackgroundArea Name=BackgroundArea_DiscoveryMode WinTop=0.350000 WinLeft=0.280000 WinWidth=0.210000 WinHeight=0.550000 End Object ba_DiscoveryMode=BackgroundArea'HideMut.menu_Hide.BackgroundArea_DiscoveryMode' Begin Object Class=BackgroundArea Name=BackgroundArea_DiscoveryLog WinTop=0.440000 WinLeft=0.290000 WinWidth=0.190000 WinHeight=0.400000 End Object ba_DiscoveryLog=BackgroundArea'HideMut.menu_Hide.BackgroundArea_DiscoveryLog' Begin Object Class=BackgroundArea Name=BackgroundArea_MagicButton WinTop=0.050000 WinLeft=0.510000 WinWidth=0.210000 WinHeight=0.190000 End Object ba_MagicButton=BackgroundArea'HideMut.menu_Hide.BackgroundArea_MagicButton' Begin Object Class=BackgroundArea Name=BackgroundArea_HidingOptions WinTop=0.250000 WinLeft=0.510000 WinWidth=0.210000 WinHeight=0.260000 End Object ba_HidingOptions=BackgroundArea'HideMut.menu_Hide.BackgroundArea_HidingOptions' Begin Object Class=BackgroundArea Name=BackgroundArea_ShowingOptions WinTop=0.520000 WinLeft=0.510000 WinWidth=0.210000 WinHeight=0.380000 End Object ba_ShowingOptions=BackgroundArea'HideMut.menu_Hide.BackgroundArea_ShowingOptions' Begin Object Class=BackgroundArea Name=BackgroundArea_Presets WinTop=0.050000 WinLeft=0.740000 WinWidth=0.210000 WinHeight=0.850000 End Object ba_Presets=BackgroundArea'HideMut.menu_Hide.BackgroundArea_Presets' Begin Object Class=BackgroundArea Name=BackgroundArea_PresetsList WinTop=0.100000 WinLeft=0.750000 WinWidth=0.190000 WinHeight=0.200000 End Object ba_PresetsList=BackgroundArea'HideMut.menu_Hide.BackgroundArea_PresetsList' Begin Object Class=BackgroundArea Name=BackgroundArea_PresetInsides WinTop=0.390000 WinLeft=0.750000 WinWidth=0.190000 WinHeight=0.500000 End Object ba_PresetInsides=BackgroundArea'HideMut.menu_Hide.BackgroundArea_PresetInsides' Begin Object Class=BackgroundArea Name=BackgroundArea_Background WinTop=0.050000 WinLeft=0.050000 WinWidth=0.900000 WinHeight=0.850000 End Object ba_Background=BackgroundArea'HideMut.menu_Hide.BackgroundArea_Background' Begin Object Class=GUILabel Name=GUILabel_ActorName Caption="Actor's name" TextAlign=TXTA_Center TextColor=(B=170,G=170,R=170) bMultiLine=True VertAlign=TXTA_Center WinTop=0.050000 WinLeft=0.280000 WinWidth=0.210000 WinHeight=0.050000 End Object l_ActorName=GUILabel'HideMut.menu_Hide.GUILabel_ActorName' Begin Object Class=GUILabel Name=GUILabel_ActorPropertyOneName VertAlign=TXTA_Center StyleName="TextLabel" WinTop=0.110000 WinLeft=0.290000 WinWidth=0.190000 WinHeight=0.020000 End Object l_ActorPropertyOneName=GUILabel'HideMut.menu_Hide.GUILabel_ActorPropertyOneName' Begin Object Class=GUILabel Name=GUILabel_ActorPropertyOneValue TextAlign=TXTA_Right VertAlign=TXTA_Center StyleName="TextLabel" WinTop=0.110000 WinLeft=0.290000 WinWidth=0.190000 WinHeight=0.020000 End Object l_ActorPropertyOneValue=GUILabel'HideMut.menu_Hide.GUILabel_ActorPropertyOneValue' Begin Object Class=GUILabel Name=GUILabel_ActorPropertyTwoName VertAlign=TXTA_Center StyleName="TextLabel" WinTop=0.130000 WinLeft=0.290000 WinWidth=0.190000 WinHeight=0.020000 End Object l_ActorPropertyTwoName=GUILabel'HideMut.menu_Hide.GUILabel_ActorPropertyTwoName' Begin Object Class=GUILabel Name=GUILabel_ActorPropertyTwoValue TextAlign=TXTA_Right VertAlign=TXTA_Center StyleName="TextLabel" WinTop=0.130000 WinLeft=0.290000 WinWidth=0.190000 WinHeight=0.020000 End Object l_ActorPropertyTwoValue=GUILabel'HideMut.menu_Hide.GUILabel_ActorPropertyTwoValue' Begin Object Class=GUILabel Name=GUILabel_ActorPropertyThreeName VertAlign=TXTA_Center StyleName="TextLabel" WinTop=0.150000 WinLeft=0.290000 WinWidth=0.190000 WinHeight=0.020000 End Object l_ActorPropertyThreeName=GUILabel'HideMut.menu_Hide.GUILabel_ActorPropertyThreeName' Begin Object Class=GUILabel Name=GUILabel_ActorPropertyThreeValue TextAlign=TXTA_Right VertAlign=TXTA_Center StyleName="TextLabel" WinTop=0.150000 WinLeft=0.290000 WinWidth=0.190000 WinHeight=0.020000 End Object l_ActorPropertyThreeValue=GUILabel'HideMut.menu_Hide.GUILabel_ActorPropertyThreeValue' Begin Object Class=moCheckBox Name=CheckBox_DisplayActorsWithMeshes Caption="Display actors with meshes" OnCreateComponent=CheckBox_DisplayActorsWithMeshes.InternalOnCreateComponent WinTop=0.060000 WinLeft=0.060000 WinWidth=0.190000 End Object cb_DisplayActorsWithMeshes=moCheckBox'HideMut.menu_Hide.CheckBox_DisplayActorsWithMeshes' Begin Object Class=moCheckBox Name=CheckBox_DisplayEmitters Caption="Display emitters" OnCreateComponent=CheckBox_DisplayEmitters.InternalOnCreateComponent WinTop=0.100000 WinLeft=0.060000 WinWidth=0.190000 End Object cb_DisplayEmitters=moCheckBox'HideMut.menu_Hide.CheckBox_DisplayEmitters' Begin Object Class=moCheckBox Name=CheckBox_ShowPathToActor Caption="Show path" OnCreateComponent=CheckBox_ShowPathToActor.InternalOnCreateComponent WinTop=0.190000 WinLeft=0.290000 WinWidth=0.190000 End Object cb_ShowPathToActor=moCheckBox'HideMut.menu_Hide.CheckBox_ShowPathToActor' Begin Object Class=moCheckBox Name=CheckBox_SelectActor Caption="Select actor" OnCreateComponent=CheckBox_SelectActor.InternalOnCreateComponent WinTop=0.230000 WinLeft=0.290000 WinWidth=0.190000 End Object cb_SelectActor=moCheckBox'HideMut.menu_Hide.CheckBox_SelectActor' Begin Object Class=moCheckBox Name=CheckBox_DiscoveryMode Caption="Discovery mode" OnCreateComponent=CheckBox_DiscoveryMode.InternalOnCreateComponent WinTop=0.360000 WinLeft=0.290000 WinWidth=0.190000 End Object cb_DiscoveryMode=moCheckBox'HideMut.menu_Hide.CheckBox_DiscoveryMode' Begin Object Class=moCheckBox Name=CheckBox_CollideWithHiddenActors Caption="Collide with hidden actors" OnCreateComponent=CheckBox_CollideWithHiddenActors.InternalOnCreateComponent WinTop=0.400000 WinLeft=0.290000 WinWidth=0.190000 End Object cb_CollideWithHiddenActors=moCheckBox'HideMut.menu_Hide.CheckBox_CollideWithHiddenActors' Begin Object Class=moCheckBox Name=CheckBox_HideActorsWithMeshes Caption="Hide actors with meshes" OnCreateComponent=CheckBox_HideActorsWithMeshes.InternalOnCreateComponent WinTop=0.160000 WinLeft=0.520000 WinWidth=0.190000 End Object cb_HideActorsWithMeshes=moCheckBox'HideMut.menu_Hide.CheckBox_HideActorsWithMeshes' Begin Object Class=moCheckBox Name=CheckBox_HideEmitters Caption="Hide emitters" OnCreateComponent=CheckBox_HideEmitters.InternalOnCreateComponent WinTop=0.200000 WinLeft=0.520000 WinWidth=0.190000 End Object cb_HideEmitters=moCheckBox'HideMut.menu_Hide.CheckBox_HideEmitters' Begin Object Class=moCheckBox Name=CheckBox_HideTerrain Caption="Hide terrain" OnCreateComponent=CheckBox_HideTerrain.InternalOnCreateComponent WinTop=0.260000 WinLeft=0.520000 WinWidth=0.190000 End Object cb_HideTerrain=moCheckBox'HideMut.menu_Hide.CheckBox_HideTerrain' Begin Object Class=moCheckBox Name=CheckBox_HideCoronas Caption="Hide coronas" OnCreateComponent=CheckBox_HideCoronas.InternalOnCreateComponent WinTop=0.300000 WinLeft=0.520000 WinWidth=0.190000 End Object cb_HideCoronas=moCheckBox'HideMut.menu_Hide.CheckBox_HideCoronas' Begin Object Class=moCheckBox Name=CheckBox_DisableFog Caption="Disable fog" OnCreateComponent=CheckBox_DisableFog.InternalOnCreateComponent WinTop=0.340000 WinLeft=0.520000 WinWidth=0.190000 End Object cb_DisableFog=moCheckBox'HideMut.menu_Hide.CheckBox_DisableFog' Begin Object Class=moCheckBox Name=CheckBox_DisableAmbientSounds Caption="Disable all ambient sounds" OnCreateComponent=CheckBox_DisableAmbientSounds.InternalOnCreateComponent WinTop=0.380000 WinLeft=0.520000 WinWidth=0.190000 End Object cb_DisableAmbientSounds=moCheckBox'HideMut.menu_Hide.CheckBox_DisableAmbientSounds' Begin Object Class=moCheckBox Name=CheckBox_CullDistance Caption="CullDistance" OnCreateComponent=CheckBox_CullDistance.InternalOnCreateComponent WinTop=0.470000 WinLeft=0.520000 WinWidth=0.190000 End Object cb_CullDistance=moCheckBox'HideMut.menu_Hide.CheckBox_CullDistance' Begin Object Class=moCheckBox Name=CheckBox_ShowBlockingVolumes Caption="Show blocking volumes" OnCreateComponent=CheckBox_ShowBlockingVolumes.InternalOnCreateComponent WinTop=0.530000 WinLeft=0.520000 WinWidth=0.190000 End Object cb_ShowBlockingVolumes=moCheckBox'HideMut.menu_Hide.CheckBox_ShowBlockingVolumes' Begin Object Class=moCheckBox Name=CheckBox_ShowZombieZoneVolumes Caption="Show zombie zone volumes" OnCreateComponent=CheckBox_ShowZombieZoneVolumes.InternalOnCreateComponent WinTop=0.570000 WinLeft=0.520000 WinWidth=0.190000 End Object cb_ShowZombieZoneVolumes=moCheckBox'HideMut.menu_Hide.CheckBox_ShowZombieZoneVolumes' Begin Object Class=moCheckBox Name=CheckBox_ShowZombieVolumes Caption="Show zombie volumes" OnCreateComponent=CheckBox_ShowZombieVolumes.InternalOnCreateComponent WinTop=0.610000 WinLeft=0.520000 WinWidth=0.190000 End Object cb_ShowZombieVolumes=moCheckBox'HideMut.menu_Hide.CheckBox_ShowZombieVolumes' Begin Object Class=moCheckBox Name=CheckBox_ShowAnotherVolumes Caption="Show another volumes" OnCreateComponent=CheckBox_ShowAnotherVolumes.InternalOnCreateComponent WinTop=0.650000 WinLeft=0.520000 WinWidth=0.190000 End Object cb_ShowAnotherVolumes=moCheckBox'HideMut.menu_Hide.CheckBox_ShowAnotherVolumes' Begin Object Class=moCheckBox Name=CheckBox_ShowSpriteActors Caption="Show sprite actors" OnCreateComponent=CheckBox_ShowSpriteActors.InternalOnCreateComponent WinTop=0.690000 WinLeft=0.520000 WinWidth=0.190000 End Object cb_ShowSpriteActors=moCheckBox'HideMut.menu_Hide.CheckBox_ShowSpriteActors' Begin Object Class=moCheckBox Name=CheckBox_CullDistanceEngineActors Caption="CullDistance" OnCreateComponent=CheckBox_CullDistanceEngineActors.InternalOnCreateComponent WinTop=0.730000 WinLeft=0.520000 WinWidth=0.190000 End Object cb_CullDistanceEngineActors=moCheckBox'HideMut.menu_Hide.CheckBox_CullDistanceEngineActors' Begin Object Class=moCheckBox Name=CheckBox_ShowListsForCurrentMapOnly Caption="Presets for current map only" OnCreateComponent=CheckBox_ShowListsForCurrentMapOnly.InternalOnCreateComponent WinTop=0.060000 WinLeft=0.750000 WinWidth=0.190000 End Object cb_ShowPresetsForCurrentMapOnly=moCheckBox'HideMut.menu_Hide.CheckBox_ShowListsForCurrentMapOnly' Begin Object Class=GUIButton Name=Button_SortActorList Caption="Sort" WinTop=0.140000 WinLeft=0.060000 WinWidth=0.190000 OnKeyEvent=Button_SortActorList.InternalOnKeyEvent End Object b_SortActorList=GUIButton'HideMut.menu_Hide.Button_SortActorList' Begin Object Class=GUIButton Name=Button_HideAllActors Caption="Hide all" WinTop=0.750000 WinLeft=0.060000 WinWidth=0.090000 OnKeyEvent=Button_HideAllActors.InternalOnKeyEvent End Object b_HideAllActors=GUIButton'HideMut.menu_Hide.Button_HideAllActors' Begin Object Class=GUIButton Name=Button_ShowAllActors Caption="Show all" WinTop=0.750000 WinLeft=0.160000 WinWidth=0.090000 OnKeyEvent=Button_ShowAllActors.InternalOnKeyEvent End Object b_ShowAllActors=GUIButton'HideMut.menu_Hide.Button_ShowAllActors' Begin Object Class=GUIButton Name=Button_RemoveAllShowenActors Caption="Remove not hidden actors" WinTop=0.800000 WinLeft=0.060000 WinWidth=0.190000 OnKeyEvent=Button_RemoveAllShowenActors.InternalOnKeyEvent End Object b_RemoveAllShowenActors=GUIButton'HideMut.menu_Hide.Button_RemoveAllShowenActors' Begin Object Class=GUIButton Name=Button_RemoveAllActors Caption="Remove all actors" WinTop=0.850000 WinLeft=0.060000 WinWidth=0.190000 OnKeyEvent=Button_RemoveAllActors.InternalOnKeyEvent End Object b_RemoveAllActors=GUIButton'HideMut.menu_Hide.Button_RemoveAllActors' Begin Object Class=GUIButton Name=Button_ShowActor Caption="Show" MenuState=MSAT_Disabled WinTop=0.280000 WinLeft=0.290000 WinWidth=0.060000 WinHeight=0.050000 OnKeyEvent=Button_ShowActor.InternalOnKeyEvent End Object b_ShowActor=GUIButton'HideMut.menu_Hide.Button_ShowActor' Begin Object Class=GUIButton Name=Button_HideActor Caption="Hide" MenuState=MSAT_Disabled WinTop=0.280000 WinLeft=0.355000 WinWidth=0.060000 WinHeight=0.050000 OnKeyEvent=Button_HideActor.InternalOnKeyEvent End Object b_HideActor=GUIButton'HideMut.menu_Hide.Button_HideActor' Begin Object Class=GUIButton Name=Button_RemoveActor Caption="Remove" MenuState=MSAT_Disabled WinTop=0.280000 WinLeft=0.420000 WinWidth=0.060000 WinHeight=0.050000 OnKeyEvent=Button_RemoveActor.InternalOnKeyEvent End Object b_RemoveActor=GUIButton'HideMut.menu_Hide.Button_RemoveActor' Begin Object Class=GUIButton Name=Button_ClearDiscoveryLog Caption="Clear" WinTop=0.850000 WinLeft=0.290000 WinWidth=0.190000 OnKeyEvent=Button_ClearDiscoveryLog.InternalOnKeyEvent End Object b_ClearDiscoveryLog=GUIButton'HideMut.menu_Hide.Button_ClearDiscoveryLog' Begin Object Class=GUIButton Name=Button_MagicButton Caption="MAGIC BUTTON" WinTop=0.060000 WinLeft=0.520000 WinWidth=0.190000 WinHeight=0.090000 OnKeyEvent=Button_MagicButton.InternalOnKeyEvent End Object b_MagicButton=GUIButton'HideMut.menu_Hide.Button_MagicButton' Begin Object Class=GUIButton Name=Button_HideHatefulActors Caption="Hide hateful actors" WinTop=0.420000 WinLeft=0.520000 WinWidth=0.190000 OnKeyEvent=Button_HideHatefulActors.InternalOnKeyEvent End Object b_HideHatefulActors=GUIButton'HideMut.menu_Hide.Button_HideHatefulActors' Begin Object Class=GUIButton Name=Button_SavePreset Caption="Save" WinTop=0.340000 WinLeft=0.750000 WinWidth=0.090000 OnKeyEvent=Button_SavePreset.InternalOnKeyEvent End Object b_SavePreset=GUIButton'HideMut.menu_Hide.Button_SavePreset' Begin Object Class=GUIButton Name=Button_DeletePreset Caption="Delete" WinTop=0.340000 WinLeft=0.850000 WinWidth=0.090000 OnKeyEvent=Button_DeletePreset.InternalOnKeyEvent End Object b_DeletePreset=GUIButton'HideMut.menu_Hide.Button_DeletePreset' Begin Object Class=GUIEditBox Name=EditBox_CullDistance WinTop=0.470000 WinLeft=0.630000 WinWidth=0.060000 WinHeight=0.030000 OnActivate=EditBox_CullDistance.InternalActivate OnDeActivate=EditBox_CullDistance.InternalDeactivate OnKeyType=EditBox_CullDistance.InternalOnKeyType OnKeyEvent=EditBox_CullDistance.InternalOnKeyEvent End Object eb_CullDistance=GUIEditBox'HideMut.menu_Hide.EditBox_CullDistance' Begin Object Class=GUIEditBox Name=EditBox_CullDistanceEngineActors WinTop=0.730000 WinLeft=0.630000 WinWidth=0.060000 WinHeight=0.030000 OnActivate=EditBox_CullDistanceEngineActors.InternalActivate OnDeActivate=EditBox_CullDistanceEngineActors.InternalDeactivate OnKeyType=EditBox_CullDistanceEngineActors.InternalOnKeyType OnKeyEvent=EditBox_CullDistanceEngineActors.InternalOnKeyEvent End Object eb_CullDistanceEngineActors=GUIEditBox'HideMut.menu_Hide.EditBox_CullDistanceEngineActors' Begin Object Class=GUIEditBox Name=EditBox_PresetName WinTop=0.300000 WinLeft=0.750000 WinWidth=0.190000 WinHeight=0.030000 OnActivate=EditBox_PresetName.InternalActivate OnDeActivate=EditBox_PresetName.InternalDeactivate OnKeyType=EditBox_PresetName.InternalOnKeyType OnKeyEvent=EditBox_PresetName.InternalOnKeyEvent End Object eb_PresetName=GUIEditBox'HideMut.menu_Hide.EditBox_PresetName' Begin Object Class=GUIListBox Name=ListBox_ActorsList bVisibleWhenEmpty=True OnCreateComponent=ListBox_ActorsList.InternalOnCreateComponent WinTop=0.192000 WinLeft=0.062000 WinWidth=0.188000 WinHeight=0.546000 End Object lb_ActorsList=GUIListBox'HideMut.menu_Hide.ListBox_ActorsList' Begin Object Class=GUIListBox Name=ListBox_PresetsList bVisibleWhenEmpty=True OnCreateComponent=ListBox_PresetsList.InternalOnCreateComponent WinTop=0.102000 WinLeft=0.752000 WinWidth=0.188000 WinHeight=0.196000 End Object lb_PresetsList=GUIListBox'HideMut.menu_Hide.ListBox_PresetsList' Begin Object Class=GUIScrollTextBox Name=ScrollBox_DiscoveryLog bNoTeletype=True bVisibleWhenEmpty=True OnCreateComponent=ScrollBox_DiscoveryLog.InternalOnCreateComponent FontScale=FNS_Small WinTop=0.442000 WinLeft=0.292000 WinWidth=0.188000 WinHeight=0.396000 End Object sb_DiscoveryLog=GUIScrollTextBox'HideMut.menu_Hide.ScrollBox_DiscoveryLog' Begin Object Class=GUIScrollTextBox Name=ScrollBox_PresetInsides bNoTeletype=True bVisibleWhenEmpty=True OnCreateComponent=ScrollBox_PresetInsides.InternalOnCreateComponent FontScale=FNS_Small WinTop=0.392000 WinLeft=0.752000 WinWidth=0.188000 WinHeight=0.496000 End Object sb_PresetInsides=GUIScrollTextBox'HideMut.menu_Hide.ScrollBox_PresetInsides' bRenderWorld=True bPersistent=True bAllowedAsLast=True BackgroundRStyle=MSTY_Modulated }