// helps to get rid of first time zed spawn lags // source: https://github.com/poosh/KF-ScrnBalance/blob/master/Classes/ScrnGameLength.uc#L190 class o_AssetLoader extends object; // ==================================================== // contains all vanilla zeds for easy access var array < class > ZedsArray_std; var array < class > ZedsArray_xmas; var array < class > ZedsArray_halow; var array < class > ZedsArray_circus; // ==================================================== // tbh when we load vanilla zed assets, it removes most of the hitches // but let's set all variants if we ever need them final static function LoadZedAsset(string event, LevelInfo Level) { local int i; local array < class > tmpZedsArray; // failsafe if (level == none) return; if (event ~= "c") tmpZedsArray = default.ZedsArray_circus; else if (event ~= "h") tmpZedsArray = default.ZedsArray_halow; else if (event ~= "x") tmpZedsArray = default.ZedsArray_xmas; // by default load standard zed assets else tmpZedsArray = default.ZedsArray_std; for (i = 0; i < tmpZedsArray.length && Level != none; i++) { tmpZedsArray[i].static.PreCacheAssets(Level); // log(string(tmpZedsArray[i]) $ " assets cached!!"); } } // ==================================================== defaultproperties { ZedsArray_std(0)=Class'KFChar.ZombieClot_STANDARD' ZedsArray_std(1)=Class'KFChar.ZombieCrawler_STANDARD' ZedsArray_std(2)=Class'KFChar.ZombieFleshpound_STANDARD' ZedsArray_std(3)=Class'KFChar.ZombieScrake_STANDARD' ZedsArray_std(4)=Class'KFChar.ZombieSiren_STANDARD' ZedsArray_std(5)=Class'KFChar.ZombieStalker_STANDARD' ZedsArray_std(6)=Class'KFChar.ZombieHusk_STANDARD' ZedsArray_std(7)=Class'KFChar.ZombieBloat_STANDARD' ZedsArray_std(8)=Class'KFChar.ZombieBoss_STANDARD' ZedsArray_std(9)=Class'KFChar.ZombieGorefast_STANDARD' ZedsArray_xmas(0)=Class'KFChar.ZombieCLot_XMas' ZedsArray_xmas(1)=Class'KFChar.ZombieCrawler_XMas' ZedsArray_xmas(2)=Class'KFChar.ZombieFleshPound_XMas' ZedsArray_xmas(3)=Class'KFChar.ZombieScrake_XMas' ZedsArray_xmas(4)=Class'KFChar.ZombieSiren_XMas' ZedsArray_xmas(5)=Class'KFChar.ZombieStalker_XMas' ZedsArray_xmas(6)=Class'KFChar.ZombieHusk_XMas' ZedsArray_xmas(7)=Class'KFChar.ZombieBloat_XMas' ZedsArray_xmas(8)=Class'KFChar.ZombieBoss_XMas' ZedsArray_xmas(9)=Class'KFChar.ZombieGoreFast_XMas' ZedsArray_halow(0)=Class'KFChar.ZombieClot_HALLOWEEN' ZedsArray_halow(1)=Class'KFChar.ZombieCrawler_HALLOWEEN' ZedsArray_halow(2)=Class'KFChar.ZombieFleshPound_HALLOWEEN' ZedsArray_halow(3)=Class'KFChar.ZombieScrake_HALLOWEEN' ZedsArray_halow(4)=Class'KFChar.ZombieSiren_HALLOWEEN' ZedsArray_halow(5)=Class'KFChar.ZombieStalker_HALLOWEEN' ZedsArray_halow(6)=Class'KFChar.ZombieHusk_HALLOWEEN' ZedsArray_halow(7)=Class'KFChar.ZombieBloat_HALLOWEEN' ZedsArray_halow(8)=Class'KFChar.ZombieBoss_HALLOWEEN' ZedsArray_halow(9)=Class'KFChar.ZombieGorefast_HALLOWEEN' ZedsArray_circus(0)=Class'KFChar.ZombieClot_CIRCUS' ZedsArray_circus(1)=Class'KFChar.ZombieCrawler_CIRCUS' ZedsArray_circus(2)=Class'KFChar.ZombieFleshPound_CIRCUS' ZedsArray_circus(3)=Class'KFChar.ZombieScrake_CIRCUS' ZedsArray_circus(4)=Class'KFChar.ZombieSiren_CIRCUS' ZedsArray_circus(5)=Class'KFChar.ZombieStalker_CIRCUS' ZedsArray_circus(6)=Class'KFChar.ZombieHusk_CIRCUS' ZedsArray_circus(7)=Class'KFChar.ZombieBloat_CIRCUS' ZedsArray_circus(8)=Class'KFChar.ZombieBoss_CIRCUS' ZedsArray_circus(9)=Class'KFChar.ZombieGoreFast_CIRCUS' }