//----------------------------------------------------------- // Written by Marco //----------------------------------------------------------- class KFMutCrazy extends Mutator; var int LastSetWave; function PostBeginPlay() { SetTimer(0.1,False); } function Timer() { local KFGameType KF; local int i,j; KF = KFGameType(Level.Game); if ( KF!=None ) { for( i=0; i(KF.FallbackMonster) ); KF.MonsterCollection.default.EndGameBossClass = string(Class'ZombieBossMix'); } Destroy(); } final function Class GetReplaceClass( Class MC ) { switch( MC ) { case Class'ZombieClot': return Class'ZombieClotMix'; case Class'ZombieBloat': return Class'ZombieBloatMix'; case Class'ZombieCrawler': return Class'ZombieCrawlerMix'; case Class'ZombieStalker': return Class'ZombieStalkerMix'; case Class'ZombieSiren': return Class'ZombieSirenMix'; case Class'ZombieScrake': return Class'ZombieScrakeMix'; case Class'ZombieFleshPound': return Class'ZombieFleshPoundMix'; case Class'ZombieGorefast': return Class'ZombieGorefastMix'; case Class'ZombieBoss': return Class'ZombieBossMix'; default: return MC; } } final function ReplaceMonsterStr( out string MC ) { if( MC~="KFChar.ZombieClot" ) MC = "KFChar.ZombieClotMix"; else if( MC~="KFChar.ZombieBloat" ) MC = "KFChar.ZombieBloatMix"; else if( MC~="KFChar.ZombieCrawler" ) MC = "KFChar.ZombieCrawlerMix"; else if( MC~="KFChar.ZombieStalker" ) MC = "KFChar.ZombieStalkerMix"; else if( MC~="KFChar.ZombieSiren" ) MC = "KFChar.ZombieSirenMix"; else if( MC~="KFChar.ZombieScrake" ) MC = "KFChar.ZombieScrakeMix"; else if( MC~="KFChar.ZombieFleshPound" ) MC = "KFChar.ZombieFleshPoundMix"; else if( MC~="KFChar.ZombieGorefast" ) MC = "KFChar.ZombieGorefastMix"; else if( MC~="KFChar.ZombieBoss" ) MC = "KFChar.ZombieBossMix"; } DefaultProperties { GroupName="KF-MonsterMut" FriendlyName = "Scramble Mode!" Description = "Give specimen random models" }