// Zombie Monster for KF Invasion gametype class ZombieBloatMix extends ZombieBloat; simulated function BeginPlay() { LinkSkelAnim(MeshAnimation'Bloat_anim'); Super.BeginPlay(); } defaultproperties { Mesh=SkeletalMesh'FleshPound_Freak' Skins(0)=Combiner'KF_Specimens_Trip_T.fleshpound_cmb' Skins(1)=Shader'KFCharacters.FPAmberBloomShader' KFRagdollName="FleshPound_Trip" }