// Zombie Monster for KF Invasion gametype class ZombieClotMix extends ZombieClot; simulated function BeginPlay() { LinkSkelAnim(MeshAnimation'Clot_anim'); Super.BeginPlay(); } defaultproperties { Mesh=SkeletalMesh'Stalker_Freak' Skins(0)=Combiner'KF_Specimens_Trip_T.stalker_cmb' Skins(1)=FinalBlend'KF_Specimens_Trip_T.stalker_fb' KFRagdollName="Stalker_Trip" }