// Zombie Monster for KF Invasion gametype class ZombieCrawlerMix extends ZombieCrawler; simulated function BeginPlay() { LinkSkelAnim(MeshAnimation'Crawler_Anim'); Super.BeginPlay(); } defaultproperties { Mesh=SkeletalMesh'Siren_Freak' Skins(0)=FinalBlend'KF_Specimens_Trip_T.siren_hair_fb' Skins(1)=Combiner'KF_Specimens_Trip_T.siren_cmb' KFRagdollName="Siren_Trip" PrePivot=(Z=20) }