//----------------------------------------------------------- // //----------------------------------------------------------- class ZombieCrawler_CIRCUS extends ZombieCrawler; #exec OBJ LOAD FILE=KF_EnemiesFinalSnd_CIRCUS.uax static simulated function PreCacheMaterials(LevelInfo myLevel) {//should be derived and used. myLevel.AddPrecacheMaterial(Combiner'KF_Specimens_Trip_CIRCUS_T.crawler_CIRCUS.crawler_CIRCUS_CMB'); } defaultproperties { Mesh=SkeletalMesh'KF_Freaks_Trip_CIRCUS.crawler_CIRCUS' Skins(0)=Combiner'KF_Specimens_Trip_CIRCUS_T.crawler_CIRCUS.crawler_CIRCUS_CMB' DetachedArmClass=class'SeveredArmCrawler_CIRCUS' DetachedLegClass=class'SeveredLegCrawler_CIRCUS' DetachedHeadClass=class'SeveredHeadCrawler_CIRCUS' MoanVoice=Sound'KF_EnemiesFinalSnd_CIRCUS.Crawler_Talk' DeathSound(0)=Sound'KF_EnemiesFinalSnd_CIRCUS.Crawler_Death' JumpSound=Sound'KF_EnemiesFinalSnd_CIRCUS.Crawler_Jump' ChallengeSound(0)=Sound'KF_EnemiesFinalSnd_CIRCUS.Crawler_Acquire' ChallengeSound(1)=Sound'KF_EnemiesFinalSnd_CIRCUS.Crawler_Acquire' ChallengeSound(2)=Sound'KF_EnemiesFinalSnd_CIRCUS.Crawler_Acquire' ChallengeSound(3)=Sound'KF_EnemiesFinalSnd_CIRCUS.Crawler_Acquire' AmbientSound=Sound'KF_EnemiesFinalSnd_CIRCUS.Crawler_Idle' HitSound(0)=Sound'KF_EnemiesFinalSnd_CIRCUS.Crawler_Pain' MeleeAttackHitSound=sound'KF_EnemiesFinalSnd_CIRCUS.Crawler_HitPlayer' MenuName="Circus Crawler" }