// Zombie Monster for KF Invasion gametype class ZombieFleshPoundMix extends ZombieFleshPound; simulated function BeginPlay() { LinkSkelAnim(MeshAnimation'FleshPound_anim'); Super.BeginPlay(); } // changes colors on Device (notified in anim) simulated function DeviceGoRed(); simulated function DeviceGoNormal(); defaultproperties { Mesh=SkeletalMesh'GoreFast_Freak' Skins(0)=Combiner'KF_Specimens_Trip_T.gorefast_cmb' KFRagdollName="GoreFast_Trip" }