//----------------------------------------------------------- // //----------------------------------------------------------- class ZombieSiren_HALLOWEEN extends ZombieSiren; #exec OBJ LOAD FILE=KF_EnemiesFinalSnd_HALLOWEEN.uax DefaultProperties { Mesh=SkeletalMesh'KF_Freaks_Trip_HALLOWEEN.Siren_HALLOWEEN' Skins(0)=Combiner'KF_Specimens_Trip_HALLOWEEN_T.Siren.siren_RedneckZombie_CMB' Skins(1)=FinalBlend'KF_Specimens_Trip_HALLOWEEN_T.siren.Siren_RedneckZombie_Hair_FB' DetachedHeadClass=class'SeveredHeadSiren_HALLOWEEN' DetachedArmClass=none DetachedLegClass=class'SeveredLegSiren_HALLOWEEN' HitSound(0)=Sound'KF_EnemiesFinalSnd_HALLOWEEN.Siren_Pain' DeathSound(0)=Sound'KF_EnemiesFinalSnd_HALLOWEEN.Siren_Death' JumpSound=Sound'KF_EnemiesFinalSnd_HALLOWEEN.Siren_Jump' AmbientSound=Sound'KF_BaseSiren_HALLOWEEN.Siren_IdleLoop' MoanVoice=Sound'KF_EnemiesFinalSnd_HALLOWEEN.Siren_Talk' MenuName="HALLOWEEN Siren" }