class ZombieSiren_STANDARD extends ZombieSiren; defaultproperties { DetachedLegClass=class'SeveredLegSiren' DetachedHeadClass=class'SeveredHeadSiren' Mesh=SkeletalMesh'KF_Freaks_Trip.Siren_Freak' Skins(0)=FinalBlend'KF_Specimens_Trip_T.siren_hair_fb' Skins(1)=Combiner'KF_Specimens_Trip_T.siren_cmb' AmbientSound=Sound'KF_BaseSiren.Siren_IdleLoop' MoanVoice=Sound'KF_EnemiesFinalSnd.Siren_Talk' JumpSound=Sound'KF_EnemiesFinalSnd.Siren_Jump' HitSound(0)=Sound'KF_EnemiesFinalSnd.Siren_Pain' DeathSound(0)=Sound'KF_EnemiesFinalSnd.Siren_Death' }