//============================================================================= // AvoidMarker_MedicNade // AvoidMarkerthat the medic grenade creates, overridden to not affect the // ringmaster //============================================================================= class AvoidMarker_MedicNade extends AvoidMarker placeable; function bool RelevantTo(Pawn P) { local bool bRelevant; bRelevant = Super.RelevantTo(P); if( bRelevant && P.GetTeamNum() > 0 ) { bRelevant = false; } return bRelevant; } defaultproperties { }