class BodySplashFX extends FleshHitEmitter; defaultproperties { // Begin Object Class=SpriteEmitter Name=SpriteEmitterSp // FadeOut=True // RespawnDeadParticles=False // SpawnOnlyInDirectionOfNormal=True // SpinParticles=True // UseSizeScale=True // UseRegularSizeScale=False // UniformSize=True // ScaleSizeYByVelocity=True // ScaleSizeZByVelocity=True // AutomaticInitialSpawning=False // BlendBetweenSubdivisions=True // UseRandomSubdivision=True // Acceleration=(Z=-600.000000) // ColorScale(0)=(Color=(G=255)) // ColorScale(1)=(RelativeTime=0.300000,Color=(B=255,G=255,R=255)) // ColorScale(2)=(RelativeTime=0.750000,Color=(B=96,G=255,R=255)) // ColorScale(3)=(RelativeTime=1.000000) // ColorMultiplierRange=(Z=(Min=0.670000)) // FadeOutStartTime=0.255000 // MaxParticles=80 // Name="SpriteEmitter0" // StartLocationShape=PTLS_Sphere // SphereRadiusRange=(Max=5.000000) // StartMassRange=(Min=11.000000,Max=11.000000) // UseRotationFrom=PTRS_Normal // SpinsPerSecondRange=(X=(Max=1.000000)) // SizeScale(0)=(RelativeTime=1.000000,RelativeSize=3.500000) // StartSizeRange=(X=(Min=14.000000,Max=17.000000),Y=(Min=0.000000,Max=0.000000),Z=(Min=0.000000,Max=0.000000)) // ScaleSizeByVelocityMultiplier=(X=0.000000,Y=0.000000,Z=0.000000) // ScaleSizeByVelocityMax=3.000000 // InitialParticlesPerSecond=504.949005 // DrawStyle=PTDS_Modulated // Texture=Texture'KFX.BloodySpray' // TextureUSubdivisions=4 // TextureVSubdivisions=4 // LifetimeRange=(Min=0.500000,Max=0.750000) // StartVelocityRange=(X=(Min=-150.000000,Max=150.000000),Y=(Min=-150.000000,Max=150.000000),Z=(Min=100.000000,Max=300.000000)) // End Object // Emitters(0)=SpriteEmitter'SpriteEmitterSp' // LifeSpan=1.5 }