//============================================================================= // BoomStick Pickup. //============================================================================= class BoomStickPickup extends KFWeaponPickup; var int SingleShotCount; function ShowShotgunInfo(Canvas C) { C.SetPos((C.SizeX - C.SizeY) / 2,0); C.DrawTile( Texture'KillingfloorHUD.ClassMenu.Shotgun', C.SizeY, C.SizeY, 0.0, 0.0, 256, 256); } function InitDroppedPickupFor(Inventory Inv) { Super.InitDroppedPickupFor(Inv); if ( Boomstick(Inv) != none ) { SingleShotCount = BoomStick(Inv).SingleShotCount; } } defaultproperties { cost=750 AmmoCost=15 // Adjusted from 25 in Balance Round 2 BuyClipSize=6 PowerValue=90 SpeedValue=30 RangeValue=12 Description="A double barreled shotgun used by big game hunters." ItemName="Hunting Shotgun" ItemShortName="Hunting Shotgun" AmmoItemName="12-gauge Hunting shells" AmmoMesh=none InventoryType=Class'KFMod.BoomStick' PickupMessage="You got the Hunting Shotgun" PickupForce="AssaultRiflePickup" StaticMesh=StaticMesh'KF_pickups_Trip.boomstick_pickup' PickupSound=Sound'KF_DoubleSGSnd.2Barrel_Pickup' CollisionRadius=35.000000 CollisionHeight=5.000000 EquipmentCategoryID=3 CorrespondingPerkIndex=1 SingleShotCount=2 }