//============================================================================= // ClaymoreSword //============================================================================= // A medieval claymore long sword //============================================================================= // Killing Floor Source // Copyright (C) 2011 Tripwire Interactive LLC // - John "Ramm-Jaeger" Gibson //============================================================================= class ClaymoreSword extends KFMeleeGun; DefaultProperties { SkinRefs(0)="KF_Weapons4_Trip_T.Weapons.Claymore_cmb" bKFNeverThrow=false weaponRange=100.000000 BloodyMaterialRef="KF_Weapons4_Trip_T.Claymore_Bloody_cmb" BloodSkinSwitchArray=0 bSpeedMeUp=True //WeaponIdleMovementAnim="IdleMoveSyringe" Weight=6.000000 FireModeClass(0)=Class'KFMod.ClaymoreSwordFire' FireModeClass(1)=Class'KFMod.ClaymoreSwordFireB' SelectSoundRef="KF_ClaymoreSnd.WEP_Claymore_Foley_Select" Description="A medieval claymore sword." Priority=115 SmallViewOffset=(X=0.000000,Y=0.000000,Z=0.000000) GroupOffset=5 PickupClass=Class'KFMod.ClaymoreSwordPickup' PlayerViewOffset=(X=0.000000,Y=0.000000,Z=0.000000) BobDamping=8.000000 AttachmentClass=Class'KFMod.ClaymoreSwordAttachment' IconCoords=(X1=246,Y1=80,X2=332,Y2=106) ItemName="Claymore Sword" MeshRef="KF_Wep_Claymore.Claymore_Trip" AmbientGlow=0 AIRating=0.4 CurrentRating=0.6 DisplayFOV=75.000000 StandardDisplayFOV=75.0 HudImageRef="KillingFloor2HUD.WeaponSelect.Claymore_unselected" SelectedHudImageRef="KillingFloor2HUD.WeaponSelect.Claymore" TraderInfoTexture=texture'KillingFloor2HUD.Trader_Weapon_Icons.Trader_Claymore' bIsTier2Weapon=true }