class CrossbowAmmo extends KFAmmunition; #EXEC OBJ LOAD FILE=KillingFloorHUD.utx defaultproperties { MaxAmmo=36 // Reduced in Balance Round 1 InitialAmount=12 // Reduced in Balance Round 1 AmmoPickupAmount=6 // Reduced in Balance Round 1 PickupClass=Class'KFMod.CrossbowAmmoPickup' IconMaterial=Texture'KillingFloorHUD.Generic.HUD' IconCoords=(X1=4,Y1=350,X2=110,Y2=395) ItemName="An arrow" }